Fathom
Design-to-close software for the building trades: draw the job in 3D, get the material takeoff and price automatically, send a proposal that wins the work. Design it, price it, close it.
digital product studio — surface level
We design and engineer SaaS platforms, games, and the systems beneath them — then run the servers, networks, and security that keep operations alive.
Design-to-close software for the building trades: draw the job in 3D, get the material takeoff and price automatically, send a proposal that wins the work. Design it, price it, close it.
Retained operations for organizations that can't go down: managed servers, hardened networks, monitored security, and IT handled end to end — from a maritime-risk intelligence firm to community institutions. We stand the watch.
An atmospheric underwater puzzle-adventure. Original art direction, physics-driven puzzles, built in Unity for iOS and Android.
Payments and double-entry ledgering for online marketplaces — the boring, critical machinery that has to be exactly right.
An AI copilot that drafts, classifies, and routes operational work — retrieval and evaluation built for production, not demos.
Design and engineering up front — and the day-two work most studios won't touch: servers, security, and the systems on your walls.
Multi-tenant products built to grow — auth, billing, dashboards, and a data model that stays clean at feature ten.
Original games and interactive experiences — concept, art direction, and shipped builds on mobile and web.
LLM-powered features that hold up in production: retrieval, agents, evaluation. Not demos.
Managed infrastructure end to end — deployment, monitoring, backups, and the 3am page handled — for products and organizations that can't go down.
Hardening, monitoring, and incident response for organizations with real adversaries — from maritime-risk intelligence to community institutions.
The physical layer too: camera systems, access control, networks, and workstations — installed, configured, supported. Pretty much any IT, handled.
Pressure-test the idea, define the scope that matters, map the product. You leave with a plan and a number.
Interface, systems, and architecture drawn together — what looks right is also what's buildable.
Production engineering in short, visible cycles. Working software every week, not a launch-date black box.
Ship, instrument, iterate on real usage. The codebase is documented and it's yours.